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(To the right group this time ;)
One way of making fractals: you have a region of space where the fractal
will be. You then have rules for making copies of that region
(translate, scale, rotate etc) within itself. Do the same thing within
each of those smaller copies. When you get down to the smallest level
you fill in the tiny copy of the original region. In two dimensions this
can be used to make the classic sierpinsky triangle or fern. I tried it
in three dimensions with an arbitrary set of rules for copying the
region, and placing a blob component whenever the macro got below a box
of width .005 (the original region being from <-1,-1,-1> to <1,1,1>). I
can easily define different rules to get different fractals.
The full-size render (1152x864) has some artifacts, black pixels, in the
blob. What causes that?
32768 blob components, 19880794 bytes, 40m 05s render time.
Comments/criticisms please
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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